Récapitulatif de règles-maisons pour le JDR Scion.

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 Système de création

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Captain Nerf

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Date d'inscription : 06/12/2015

MessageSujet: Système de création   Jeu 25 Fév - 21:40

[À traduire]

Scions are capable of the greatest feats of myth and legend, and that includes the creation of structures, machines and works of art that will live on in the tales of humanity for centuries. Just like the ancient heroes that preceded them, they are capable of inventing, creating and performing like the divine creatures they are. Young Scions can envision machines that defy the human mind and build castles that overwhelm mortal ability, and those who achieve truly awesome levels of power may rival the greatest artisans among the gods themselves.
All Scions who wish to create an item, machine or work of art do so in two phases: planning and execution.

In this phase, the Scion must fully map out, envision and theorize everything about the creation she wishes to see built; she needs to know its ins and outs, requirements and how it will look and function perfectly before she can proceed. In order to do this, she makes an extended Intelligence + Art roll in order to represent her ability to create blueprints for her project. Each roll requires the Scion to spend a full twelve hours working only on her

goal; should she be disturbed while working, her successes are reduced by the amount of time she lost (that is, if she intended to work for twelve hours but was attacked by Fenris pups after six, she gains only half the successes on her roll toward completing her project). The difficulty of the entire cumulative roll is dependent on the complexity and difficulty of the Scion’s desired creation, and is determined solely by the Storyteller. All projects also have a minimum roll, determined by the Storyteller based on the project's particulars; if the Scion does not get at least as many successes on the roll as are demanded by this difficulty, her roll does not go toward the cumulative total and that twelve hours is wasted as she has failed to grasp the intricacies of the work she is attempting to plan.

Unique innovations, never-before proven theories, extremely complicated workings or magical effects (which require the Scion to possess either Concept to Execution or Boons from the Artistry purview) are all likely to increase the difficulty of a given project’s roll. Should the Scion wish to create something that is either magical (such as relic armor) or outside the current scope of human ability (such as a light-speed travel engine), she must spend three points of Legend each time she rolls to represent the investment of her mighty divine intellect. The extended roll need not occur all at once, and the Scion may pause to do other things and then return to work on her project whenever she wishes; successes from previous rolls are not lost and may be added to whenever she chooses to spend more time sketching out her plans.

If a Scion wishes to copy the design of something that already exists, she may do so by studying it during her extended roll. The difficulty to copy an existing work is also based on the complexity and properties of the finished product, but should be slightly lower than if the Scion were required to invent it from scratch. If the Scion does not have access to the item she wishes to copy during all the time that she spends working on it, she cannot take advantage of this lesser difficulty.

Items that are especially simple, mundane or otherwise negligible do not require the Scion to spend a point of Legend to plan and have no minimum difficulty, and if their difficulty is sufficiently low (i.e., she wants to build a normal chair out of normal wood), the Storyteller may choose to allow the Scion to proceed without bothering with a planning phase. Once the Scion has completed her plans, she may use them to recreate the same thing as many times as she wishes to build it (though if she does not possess the Perfect Memory knack, she may want to write the details down lest she forget them and be forced to do her planning all over again). Anyone the Scion shares the plans with may also learn how to build the item they describe, but if they do not possess the Artistry purview, they must make the same extended Intelligence + Art roll themselves in order to fully comprehend her design.

Once the Scion has a clear plan, the Storyteller should tell her exactly what its pertinent details are: what materials she will require and in what quantities, whether she will need to create it at a specific location, what powers and tools are necessary and anything else that she would have learned in her careful preparations.



Once the Scion has a firm idea of exactly what he’s doing and how he wants to do it, it’s time to physically make it a reality. After gathering all necessary tools and materials and finding or making an appropriate workshop, the Scion may create his masterwork by making an extended Dexterity + Art (appropriate to the object or artwork being built) roll, the difficulty of which is determined by the Storyteller once the Scion has finished planning for his creation. Scions may attempt to create something from blueprints put together by someone else, but they must be able to make an Intelligence + Art roll at least equal to the minimum difficulty of the roll the original planner made or find that his schematics are simply beyond them.

As in the planning phase, the Scion can walk away and return at any time without losing progress he has already made, and each roll (which costs three points of Legend if he is creating something magical) represents twelve hours of dedicated work on the project, during which he can concentrate on nothing else. Some projects, such as those that incorporate various kinds of materials and practices, may require a Scion to have more than one Art in order to correctly execute them. Once the Scion has reached the difficulty set by the Storyteller, he has succeeded in creating his vision, which is ready for immediate use and appreciation.

Scions may occasionally attempt to complete projects with incorrect materials or without spending the required time needed to fully finish them. At Storyteller discretion, such half-finished projects may resemble or share some functionality with the Scion’s original design, but they will always be flawed thanks to their slapdash construction – paintings might show smudges or rough lines, furniture might be shaky or prone to breaking, and machines might malfunction or simply refuse to turn on. Projects that were near completion before work stopped are likely to be closer to the Scion’s original vision, while those that were abandoned early in development are probably useless.



Artists who create art that is specifically intended to be performed, such as playwrights, composers or choreographers, need only perform the planning phase roll since they are not actually personally executing the work once it has been completed. All artforms created this way that are read instead of performed - for example, novels or plays that are consumed by a reader instead of actually presented to an audience - depend upon the reader's Intelligence + Empathy roll, up to a maximum of the successes of the writer, to determine how impactful the work is on them.

Scions who specialize in the performing arts – music, acting, dance or any other art form that is meant to be performed instead of created – do not need a planning phase before demonstrating their expertise (although if they choose to perform a magical piece of art, they must be able to make an Intelligence + Art roll of at least the minimum difficulty required by whomever composed or planned it). If a performer does not possess the Artistry purview, she does not roll and is instead judged on her skill based solely on her Art dot rating; if she does, she simply makes a Charisma + Art roll at the time that she performs, her successes determining how well she executes her artform (she must also be able to gain at least one success on a Dexterity + Art roll to ensure that she doesn't stutter or fall on her face).

Performers who are forced to improvise for any reason, whether because they have forgotten their lines or are simply playing an improvisational jazz solo, roll Wits + Art to do so but may take advantage of their Epic Wits dots only up to the level that they also have Epic Intelligence. The Storyteller should determine a difficulty based on the artform, the audience and the Scion’s goal to decide how many successes are required to impress or move onlookers appropriately; it is much more difficult to impress Zeus than it is to wow a mortal concert hall.

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